The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A partnership was established to develop a TTRPG set within the franchise’s apocalyptic landscape. The project has been announced, with a crowdfunding campaign scheduled to begin in the spring of 2026.
"This endeavor will bring the franchise’s distinctive tension, strategic depth, and memorable setting to the tabletop, providing fans a new way to engage with The Division through deep narrative and player-driven missions," states an official release.
Launch products are set to feature a beginner's box, core rulebooks, a GM screen, miniatures, and several premium versions.
Exploring The Division's Dystopian World
In this setting, a lethal pathogen known as Green Poison was released in NYC, sending the nation into turmoil. As the crisis worsens, society crumbles and hostile groups emerge, transforming the city into a warzone. To restore law and order, the government {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the players come in.
Development on the RPG has been underway for about three years, and it is reportedly complete. The forthcoming Kickstarter campaign will function as a preorder system to reach a broader market, particularly in the United States. Production is slated to begin immediately following the campaign, with deliveries expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
An early look at the game's rules reveals it employs 10-sided dice predominantly through its proprietary GRIS system, promoting a streamlined and tactical approach. Players leverage abilities to assemble small dice pools, usually from one to five d10s.
- Instead of adding results together, players select a single “resolution die” from the pool.
- This die is then measured against a target difficulty.
- Rolling a natural 10 triggers additional bonuses, such as increased harm or enhanced aid.
Engagements Emphasize Positioning and Situational Insight
Fights stress placement and environmental awareness, mirroring the video games. Elements like cover, height advantage, or visibility have a direct impact dice rolls. This system seems built to favor teamwork and clever tactics instead of simple statistics.
A Novel Wound System
The way health is tracked adds a compelling narrative layer. Agents have a injury limit; sustaining too much damage weakens their capabilities by lowering the size of their dice pool.
- At critical condition, an agent collapses, but they’re not knocked out.
- They can still crawl and take limited actions, emulating the last stand common to video game shooters.
- Any agent knocked down must roll on a trauma table, risking lingering conditions like shock or crippling injuries.
An Introductory Scenario
A free introductory rulebook is promised in the near future. It includes a ready-to-play starting adventure called Ashes of Murray Hill. In this mission, players spearhead the search for a missing medical team and work to stop an attack by the violent Rikers faction, who have taken over that NYC neighborhood. More specifics and the complete product lineup will be unveiled near the campaign launch.